AI Insights · Timothy · April 2024
Top 5 Fidget Toys Games on Android in Chile - Q1 2024
Explore the performance trends of the top 5 fidget toys games on the Android platform in Chile for the first quarter of 2024, based on Sensor Tower data.
In the first quarter of 2024, the performance of the top 5 fidget toys games on the Android platform in Chile showed varied trends in weekly downloads, revenue, and active users. Here's a detailed look at how each app performed based on Sensor Tower data.
Antistress - relaxation toys saw a gradual decline in weekly downloads, starting from 6.6K in early January and tapering off to around 3.3K by the end of March. Revenue fluctuated, peaking at $35 in the first week of January and staying mostly under $25 thereafter. Active users also showed a downward trend, from 85K at the beginning of the quarter to approximately 64K by the end of March.
Antistress relaxing toy game experienced a significant increase in weekly downloads, hitting a high of 11.6K in mid-February before dropping to 1.2K by the end of March. Weekly revenue was relatively low but saw a peak of $26 in the last week of March. Active users increased from 73.6K in early January to a peak of 98.6K in late February, before declining to around 78.9K by the end of the quarter.
Fidget Toys 3D - Antistress had a mixed quarter with weekly downloads peaking at 6.6K in late January but falling to around 3.5K by the end of March. Revenue was relatively low, with occasional spikes, the highest being $17 in mid-February. Active users saw a peak of 37.2K at the end of January but decreased to around 27.1K by the end of March.
Automatoys had minimal activity in terms of revenue, with the highest weekly revenue being $8 in late February. There were no weekly downloads or active users reported for this app throughout the quarter.
Spinner Merge exhibited a steady decline in weekly downloads, starting at 5.1K in early January and dropping to approximately 1.1K by the end of March. Revenue was negligible, with a peak of $4 in early March. Active users remained relatively stable, averaging around 23K throughout the quarter.
For more detailed insights, visit Sensor Tower.